Designing for Impact: Lessons from a Decade of AR in Education
December 10, 2024
In the digital era, educational technologies continue to evolve rapidly, and augmented reality (AR) has emerged as one of the most closely watched technologies in the field of education. Hsin-Yi Chang, Chair Professor of the Bachelor’s Program in Learning Sciences at National Taiwan Normal University, led a research team in collaboration with several experts and professors in digital learning to systematically review and conduct a series of meta-analyses on AR-related research from the past ten years, with the goal of examining the effectiveness of AR in education. The study found that AR technology can help cultivate students’ performance abilities, but how to carefully design AR curricula and effectively integrate virtual and real contexts remains a new challenge for contemporary educators. Hsin-Yi Chang specializes in the development of digital science curricula, learning activities, and scaffolding, and conducts in-depth research on key factors influencing students’ science learning. In the past five years, she has contributed to the fields of science education, STEM education, and online learning. Since 2022, she has been listed for two consecutive years among the world’s top 2% of scientists in the “2023 Annual Scientific Impact Rankings,” and she was also awarded the Taiwanese National Science and Technology Council’s Distinguished Research Award in 2023. Augmented reality (AR) is a technology that overlays virtual information onto real-world environments. It not only offers learners immersive learning experiences and enhances student motivation but also effectively aids in knowledge acquisition. However, the actual benefits of AR remain underexamined due to a lack of empirical research. To address this gap, Chang’s research team collaborated with digital learning experts to systematically review studies published between 2012 and 2021. Out of more than 2,000 papers, they selected and analyzed 134 experimental studies. These studies examined the effects of AR on three learning outcome categories—response, knowledge and skill, and performance—spanning over 10,000 students across all levels of education and a wide range of subject areas. Notably, only two to three papers focusing on AR appeared in 2012, but interest rapidly expanded after 2019, especially following the COVID-19 pandemic, marking AR as a rising topic in the research community. Figure caption: Compared to non-AR instruction, AR-based instruction demonstrated a large mean effect size (g = 0.739) for the learning outcome of performance. Over the past decade, studies comparing AR-based instruction with traditional instruction revealed that AR had positive effects across all three learning outcome categories, with the greatest impact observed on performance. This finding highlights the significant potential of AR for supporting students’ ability to perform real-world tasks. The research further found that the effectiveness of AR varied by subject area and instructional design. Meta-regression results showed that AR instruction in language learning and social studies tended to produce higher learner responses. By using AR to concretize abstract concepts and create immersive experiences—for example, visualizing historical scenes or interacting with virtual historical figures—student engagement and interest in learning increased substantially. Figure caption: Meta-regression results indicated that the longer AR was used in instruction, the greater its effect on learning outcomes. However, in the natural sciences, while AR-enabled 3D visualization can allow students to explore the solar system or virtually observe dissection procedures, excessive use of 3D effects may induce “deceptive clarity.” That is, students may falsely believe they understand the content while in fact remaining confused or only partially grasping the material. Furthermore, if AR is used for only a short duration—such as a single class session—the instructional effectiveness may fall short of expectations. Although applying AR in instructional settings may seem to offer more advantages than disadvantages, Hsin-Yi Chang cautions that it should still be implemented with care. In particular, many prior AR applications featured 3D visualizations with inadequate resolution or poorly designed content, which may reduce learning effectiveness. Thus, the question of how to carefully design AR curricula and meaningfully integrate virtual and real contexts has become a major challenge for today’s educators. To prevent students from forming misconceptions due to 3D effects, Chang recommends that future AR instruction focus on the quality of 3D design and make appropriate use of 2D or 1D visualizations to enhance learning outcomes. She also emphasizes that educators should tailor AR instructional design to the characteristics of different subject areas and the specific learning needs of students in order to fully realize the potential of the technology. (This article was provided by The Center of Public Affairs.) Source: Chang, H.-Y., Binali, T., Liang, J.-C., Chiou, G.-I., Cheng, K.-H., Lee, S. W.-Y., Tsai, C.-C. (2022). Ten years of augmented reality in education: A metaanalysis of (quasi-) experimental studies to investigate the impact. Computers & Education,191, Article 104641.https://doi.org/10.1016/j.compedu.2022.104641